Search found 32 matches

by SGomes
Mon Jul 08, 2019 10:22 am
Forum: General discussion
Topic: Back in the saddle!
Replies: 3
Views: 522

Back in the saddle!

Hi folks. I know it's been super quiet this past month, but between the writing gig and the lead-up to Montreal ComicCon, I didn’t feel up to working on UW as well. But I’m back now! Sadly this place probably became dead as a doornail in my absence since it’s unlikely anyone is still checking here. ...
by SGomes
Wed May 22, 2019 4:33 pm
Forum: General discussion
Topic: Short Hiatus
Replies: 4
Views: 767

Re: Short Hiatus

On the upside, this writing gig is really getting my creative juices flowing, and it's a good, refreshing change of pace. I'm one of the writers for an upcoming Blue Rose book (published by Green Ronin).
by SGomes
Tue May 21, 2019 5:53 pm
Forum: General discussion
Topic: Short Hiatus
Replies: 4
Views: 767

Short Hiatus

Hey folks. Short hiatus for this month. I've got a writing project that's taking up my evenings. No new UW2 stuff until that's done, I'm afraid.

I'll still be checking frequently, so I'm still around to answer questions and such.
by SGomes
Tue May 07, 2019 11:00 am
Forum: General discussion
Topic: UW2 Design Thread
Replies: 19
Views: 2678

Re: UW2 Design Thread

Results of a bit of design brainstorming with my regular gaming group (<3 you guys). We're trying to hammer out the way skills will work with the new Face Adversity design, since theoretically Face Adversity can allow you to do anything. There are four "modes" to making actions: Impossible: Physical...
by SGomes
Mon Apr 29, 2019 11:21 am
Forum: General discussion
Topic: UW2 Design Thread
Replies: 19
Views: 2678

Re: UW2 Design Thread

I like the 10+, player describes how it plays out. 7-9, the GM does. While I do generally approve of this idea, I've found it to work best as a "soft" rule. Player agency vs GM control is definitely one of the levers I can use to modulate rewards/punishments, but where that division happens in the ...
by SGomes
Sun Apr 28, 2019 2:38 pm
Forum: General discussion
Topic: UW2 Design Thread
Replies: 19
Views: 2678

Re: UW2 Design Thread

So here's the next iteration of the "Core Moves" that I've been toying with. There are just two, which I think are very nice mirrors of each other: - Face Adversity , which handles all action. - Seek Opportunity , which handles downtime. https://i.imgur.com/nVVKU0R.jpg Face Adversity as a singular M...
by SGomes
Fri Apr 26, 2019 11:42 am
Forum: General discussion
Topic: UW2 Design Thread
Replies: 19
Views: 2678

Re: UW2 Design Thread

Yep. Not quite sure if I like the format, though. I think I may be trying to cram too much into that expression of the Move, specifically the "if you are opposed" stuff. I'm considering having an "opposition" rule as a blanket guideline of resolution, rather than baked into the Move itself, if that ...
by SGomes
Wed Apr 24, 2019 4:09 pm
Forum: General discussion
Topic: No GM's Sky - Uncharted Worlds
Replies: 8
Views: 1240

Re: No GM's Sky - Uncharted Worlds

Ditto. I spent an evening chewing over exploration-style games and thinking up moves. I'd do a detailed post now the spammers are gone, but I'm about to go larping for the weekend (its a public holiday in NZ, so weekend starts early here). Compelling exploration gameplay is such a difficult thing t...
by SGomes
Wed Apr 24, 2019 3:12 pm
Forum: General discussion
Topic: Spammers
Replies: 8
Views: 1055

Re: Spammers

Yikes, they're tenacious. Might take a while to sort out.
by SGomes
Wed Apr 24, 2019 12:12 pm
Forum: General discussion
Topic: No GM's Sky - Uncharted Worlds
Replies: 8
Views: 1240

Re: No GM's Sky - Uncharted Worlds

This is fantastic. Definitely gave me food for thought, design-wise.