Search found 3 matches

by Bloodwork
Sat May 11, 2019 6:07 am
Forum: General discussion
Topic: UW2 Design Thread
Replies: 19
Views: 1664

Re: UW2 Design Thread

I like the Challenging/Overwhelming distinction. It could also cover not having the right tools for the job pushes the difficulty to Overwhelming. E.g. no medical gear while trying to patch someone up or bringing a knife to a gunfight.
by Bloodwork
Mon Apr 29, 2019 3:02 am
Forum: General discussion
Topic: UW2 Design Thread
Replies: 19
Views: 1664

Re: UW2 Design Thread

I like the 10+, player describes how it plays out. 7-9, the GM does. For advantages, you could make it Create/Remove Tag. The tag does what it says in the fiction (like the great gear tags from UW) and can also give you a +1 (like forward or ongoing or data point). If harm and damage is also handled...
by Bloodwork
Sun Mar 31, 2019 7:55 am
Forum: General discussion
Topic: UW2 Design Thread
Replies: 19
Views: 1664

Re: UW2 Design Thread

Hi I'm new. I've tried a bunch of PbtA games and UW is one of my favourites. I'm a big fan of the simplified core moves and I like the idea of abstracting out combat to be no different than any other challenge where there is risk involved. I addition to combat, I would like to use the Confront move ...