No GM's Sky - Uncharted Worlds

General Uncharted Worlds and tangential matters discussion
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zircher
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No GM's Sky - Uncharted Worlds

Post by zircher » Mon Apr 15, 2019 2:24 pm

And it's live! You can download NGS-UW from DriveThruRPG now. It's a freebie like all my games on DTRPG. (Feel free to leave something in the tip jar if you want.)

https://www.drivethrurpg.com/product/27 ... ted-Worlds

For those of you not familiar with NGS, it is a setting for exploration missions set on the frontiers of space. You do a long jump into unexplored space and then try to survive and explore your way back home. It is intended for solo/GM-less play, but it also usable by a GM that wants an easy to set up sand box. In addition, there is a big appendix with crew members, specialists, and patrons to flesh out your adventure.
Web Toys and gaming stuff - http://www.tangent-zero.com
Solo actual plays (various systems) - https://www.deviantart.com/zircher/gallery/

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LarpWellington
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Re: No GM's Sky - Uncharted Worlds

Post by LarpWellington » Tue Apr 16, 2019 1:33 am

Acquired. It looks like a nice little framework, and obviously would work with Traveller as well :)

I've been wondering how to use UW for exploration - the TV show _The Terror_ made be wonder if you could do a campaign setup based on the search for the Franklin expedition. But fundamentally I was stuck on the fact that space, at least as we understand it, is mostly pretty boring: rock, ice, gas giants, superearths and hot jupiters. And I was conceiving of most "exploration" as "drop automated exoplanet observatory, come back in a year or two to see what its discovered, spend a decade analysing the data to find the potentially valuable habitable worlds, and maybe pay them a visit". But even then, you can learn most of what you need to know from orbit, without having to actually set foot there - landing is only for the weird things, or if you're trying to get biologicla psecimens, or if you have a death wish.

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zircher
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Re: No GM's Sky - Uncharted Worlds

Post by zircher » Tue Apr 16, 2019 12:44 pm

Heh, the original NGS uses Traveller/Cepheus Engine. I try to present several reasons for going planet-side. Ruins, aliens, re-fueling (cracking water or ice for hydrogen), patrons with their agendas, conducting site surveys, replenishing stores, etc. You can totally play it safe, but you'll miss out on opportunities to earn extra pay for discoveries. The encounter questions also might force your hand if you need resources. Because it is highly random by design, you'll have to play to find out. :-)
Web Toys and gaming stuff - http://www.tangent-zero.com
Solo actual plays (various systems) - https://www.deviantart.com/zircher/gallery/

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SGomes
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Re: No GM's Sky - Uncharted Worlds

Post by SGomes » Wed Apr 24, 2019 12:12 pm

This is fantastic. Definitely gave me food for thought, design-wise.

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HenrydeVeuve
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Re: No GM's Sky - Uncharted Worlds

Post by HenrydeVeuve » Wed Apr 24, 2019 3:27 pm

(Adds to Acquisition list...) :D
Never trust a grinning Jawa Starship Mechanic with a blue velvet presentation cloth and a laser pointer.

Bamboo Biscotti!

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LarpWellington
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Re: No GM's Sky - Uncharted Worlds

Post by LarpWellington » Wed Apr 24, 2019 3:54 pm

SGomes wrote:
Wed Apr 24, 2019 12:12 pm
This is fantastic. Definitely gave me food for thought, design-wise.
Ditto. I spent an evening chewing over exploration-style games and thinking up moves. I'd do a detailed post now the spammers are gone, but I'm about to go larping for the weekend (its a public holiday in NZ, so weekend starts early here).

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SGomes
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Re: No GM's Sky - Uncharted Worlds

Post by SGomes » Wed Apr 24, 2019 4:09 pm

LarpWellington wrote:
Wed Apr 24, 2019 3:54 pm

Ditto. I spent an evening chewing over exploration-style games and thinking up moves. I'd do a detailed post now the spammers are gone, but I'm about to go larping for the weekend (its a public holiday in NZ, so weekend starts early here).
Compelling exploration gameplay is such a difficult thing to do well, especially in a Sci-Fi setting where you have the expectation of transport, scanning, automation, and so forth (why would I traverse X horrible terrain on foot? Why go to that hell-planet at all send a drone, etc). Feels like there's an opportunity to create a framework, or at least establish guidelines and practices.

Looking forward to your thoughts when you get back. Enjoy the LARP! Hope the weather is good.

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zircher
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Re: No GM's Sky - Uncharted Worlds

Post by zircher » Wed Apr 24, 2019 7:28 pm

Coolness, feel free to grab anything that catches your eye and run with it. I'd be pleased as punch. :-)
Last edited by zircher on Thu Apr 25, 2019 12:41 pm, edited 1 time in total.
Web Toys and gaming stuff - http://www.tangent-zero.com
Solo actual plays (various systems) - https://www.deviantart.com/zircher/gallery/

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HenrydeVeuve
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Re: No GM's Sky - Uncharted Worlds

Post by HenrydeVeuve » Thu Apr 25, 2019 9:52 am

This, good sir, is a wonderfully beauteous thing of beautiful wonder! And will tide me over well when I can't play the console version because someone else is watching their fave shows.

Thank you for your effort and time working all this up.
Never trust a grinning Jawa Starship Mechanic with a blue velvet presentation cloth and a laser pointer.

Bamboo Biscotti!

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