Procedural ship generator

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LarpWellington
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Procedural ship generator

Post by LarpWellington » Tue Jan 29, 2019 10:45 pm

Seen on FaceSuck: a pretty ship generator. You can also feed it a name and see what it does.

http://ship.shapewright.com/

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zircher
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Re: Procedural ship generator

Post by zircher » Thu Jan 31, 2019 3:05 pm

Nifty! Note to self, make a text based random vessel creator using the FBH rules. :-)
Web Toys and gaming stuff - http://www.tangent-zero.com
Solo actual plays (various systems) - https://www.deviantart.com/zircher/gallery/

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LarpWellington
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Re: Procedural ship generator

Post by LarpWellington » Thu Jan 31, 2019 5:57 pm

Again, I find myself craving a "like" button.

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HenrydeVeuve
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Re: Procedural ship generator

Post by HenrydeVeuve » Sat Feb 02, 2019 5:38 pm

NICE! Thanks for sharing, good sir!
Never trust a grinning Jawa Starship Mechanic with a blue velvet presentation cloth and a laser pointer.

Bamboo Biscotti!

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zircher
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Re: Procedural ship generator

Post by zircher » Tue Feb 05, 2019 1:25 am

Just for fun, here's the first pass at a UW/FBH Vessel generator.
http://www.tangent-zero.com/instantVessel.htm

It's very random with only a light amount of rules bending to make it a minimal coding effort. [Things like holding off on the switching upgrade due to complexity.] I have a thing for random tables and the 'challenge' of making the pieces work. Feedback is always welcome. Thinking about features like toggle to make FTL mandatory and stuff like that.

A couple of examples...

Code: Select all

Grav-Flyer - Sky Vessel. Fast moving plane/grav-tank, propelled by gravity engines. 
Must keep moving. Can land and take off on prepared surfaces (landing strips). Low stability, 
can be destabilized by harsh weather and environmental dangers. Will crash if gravity engines fail.
Tier I vessel has 1 section.

Upgrade 1
  Reactor
Upgrade 2
  Cargo Bay
Upgrade 3
  Reactor
Two reactors without other systems to use them? Oh, this is an emergency relief vessel that flies to areas damaged by hurricanes and other natural disasters. It brings medical supplies and provides electrical power.
----------------

Code: Select all

Starship - Space Vessel. Operates in vacuum, can enter and exit planetary atmospheres. 
Tier I-II can land on any surface, Tier III-IV can land on prepared surfaces (landing pads).
Tier V+ count landings as crash landings. Vulnerable to hull breaches (decompression).
Type IV vessel has 4 sections. [helm, engineering, unassigned1, unassigned2]

Upgrade 1
  Life Support
Upgrade 2
  Stylish
Upgrade 3
  Automated
Upgrade 4
  Workspace
Upgrade 5
  Reactor
Upgrade 6
  Artificial Gravity
Upgrade 7
  Shields
Upgrade 8
  Artillery
    Artillery Design:
    Optimal Range: Distant, Very Distant.
    Breaching, Penetrating, Detonation, Armored, Sustained.
Upgrade 9
  Workspace
Upgrade 10
  Boosters
Upgrade 11
  Automated
Upgrade 12
  Armored
Interplanetary orbital bombardment gunship designed with lots of black spiky bits to make it look as dangerous as it is. With shields, armor, and boosters, it is hard to take out. On board are two automated munitions factories to keep the artillery supplied with ammo.
Web Toys and gaming stuff - http://www.tangent-zero.com
Solo actual plays (various systems) - https://www.deviantart.com/zircher/gallery/

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SGomes
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Re: Procedural ship generator

Post by SGomes » Tue Feb 05, 2019 11:01 am

That's super cool.

I ended up with a Walker Mech with like three hangars. So I'm imagining a huge "hive-carrier" walker, a quadruped swarming with fighter drones.

And then I realized that it was Hangarback Walker (from M:tG)

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zircher
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Re: Procedural ship generator

Post by zircher » Tue Feb 05, 2019 5:10 pm

Nice, I love the creepiness of that critter. Not sure if it a machine or a living thing or both. :-)
Web Toys and gaming stuff - http://www.tangent-zero.com
Solo actual plays (various systems) - https://www.deviantart.com/zircher/gallery/

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